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I might not have noticed except that this seemed to be when I was right in the middle of a fire-fight, and a game dropping frames while you’re targeting enemies can be frustrating. This caused the game to chug from time to time. The game’s engine seemed to have some trouble processing all the graphical trickery when more than just your squad had their camouflage activated. At certain points during the campaign you will come up against enemy spec-ops forces who use the same technology. However, I did have one issue with the camouflage though. It’s not perfect and you still need to make use of cover to avoid being spotted but it’s really cool when oblivious patrols walk right by you as you have them zeroed for a headshot. Since stealth is a big part of almost every mission this is one gadget that will get used almost constantly. Another one of the main gadgets at your disposal is active camouflage, for those of you that don’t speak shooter-eese, think of the film Predator and you’ll get the idea. Despite the pace being slower than what I’m used to with other contemporary shooters, I found it very enjoyable and exceptionally satisfying when a plan came together. There’s also a wide variety of “Challenges” that can be completed while on missions which again encourage this tactical approach. It encourages you to slow down your pace and approach situations in a tactical manner. GRFS really is a thinking person’s shooter. Using the drone allows you to mark enemy contacts for your teammates to target, resulting in a deadly synchronized attack which, if done correctly, allows you to avoid an all-out firefight with the enemy. One of the most useful is the Unmanned Ariel Vehicle Drone which is a small remote controlled UAV allowing you to scout ahead, plan, and coordinate your assault on enemies positions. Being set in the near future and based on real technology lends a certain amount of plausibility to the gadgets. GRFS features a myriad of techno-warfare gadgets at your disposal throughout the campaign. It’s a great feature and one that isn’t too common in the shooter genre. Coordinating an assault with the AI teammates is pretty easy because they listen to your commands, but once you have humans controlling your teammates they can choose whether to listen or not, which may lead to some satisfying cooperation or some frustrating SNAFUs. Your squad’s AI controlled teammates do a good job of using cover and approaching objectives tactically but playing through the campaign with a solid group of tight-knit friends adds an excellent of layer of camaraderie as well as challenge. Although the campaign is a good length, has a decent story, and features a wide variety of missions I think that the co-op mode may be where the real heart of this game lies.
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You’ll spend all of your time during the single-player campaign playing as Kozak but since all the missions in the campaign may be played cooperatively with friends online, you may find yourself donning a different codename from time to time outside of the single-player campaign. After the attack, you take on the role of another Ghost team consisting of four members Kozak, Pepper, Ghost Lead and the always mouthy 30K. The game begins with a dramatic scripted scene in which another Ghost team falls victim to a dirty bomb attack while trying to secure the weapon from an unknown faction. In GRFS you play as a member of an elite, special-forces team simply known as “Ghosts,” unit codename “Hunter”. This long development time allowed them to do it right and let me tell you, Ghost Recon: Future Soldier does a lot of things right. I am really glad that the developers at Ubisoft Red Storm, Ubisoft Paris, and Ubisoft Bucharest took their time to get Future Soldier working and looking great. When a game is rushed, everyone loses the publisher, the developer and most importantly the consumers. In my opinion I would rather see a game delayed for polish and quality than see an inferior product released into the market. Typically, I find that delays do nothing but change a marketing strategy which has no bearing on whether or not a game is any good.
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As I’ve said before, I am not personally dismayed by the delays that plague most games in this industry.
Tom clancys ghost recon future soldier series#
As those dates came and went and the release was pushed back time and time again, many people thought that this latest addition to the Ghost Recon series would never see the light of day. Tom Clancy’s Ghost Recon: Future Soldier (GRFS) was first announced to be in development way back in January of 2009 and over the past few years has had many “projected” release dates.